Question #2
What is your character's everyday carry? Is there something they never leave home without?
Jazzy never leaves home without her collar and knife. (Pocket Titanium spring loaded knife, with a dragon carved into it.)
The magic door that i can pull out of my pocket. That leads to my shop, personal island and warehouse full of stuff!
*as Jimmy* "Well, I never leave home without a big smile and a carefree attitude, does that count?" He chuckled playfully, "But seriously, this old rosary my surrogate daddy always made me wear where ever we went, now it's all I have to remind me of ol' Miguel." He lets some manly 'eye sweat' come through as he clutches his silver rosary. :'(
Cellphone and wallet in my front right pocket, three key-rings in my front left pocket. That's all that Joncat carries regularly.
Kris never leaves home without her sword. A magic artifact forged from her father's metallic feathers. It can absorb and redirect magic but takes a physical toll on the user. it can only be used by one of her father's blood. Additionally it can transmute into metallic angel wings with the same properties.
Lattie: The cold, cold depths of her black heart. Also, armsocks.
Cindy: The Arbiter: a golden staff that can (magically) collapse into an 8-inch rod. Staff head is encrusted with jewels, the head folded over to twist ornately around itself. The staff itself is imbued with holiness for smiting and carrying out the wishes of powers high above.
Bryce: .50AE D.Eagle in a hip holster, a few mags. Length of climbing rope on the other side, and a knife in an ankle holster. Yes, it's rather heavy.
Being a more feral creature, gryphon Zurr doesn't have any possessions to speak of.
Cat Zurr is very sure to never leave without his blindfold, and should he not have an escort, his cane. Everything else is optional.
Qaja: If nothing else, I *never* forget my hat. I just feel naked without it.
But on any given day I'll have my billfold, some form of communications device, and I have to make sure to have my knee braces on. The rest of it is based on the outfit I'm in.
Timber packs around his consistant companion a government m1911 on his left side and two magazines on the right. A 11.5 inch blade bowie knife, his oilskin kodiak hat and half duster "bushranger" jacket. And an "awefully large" vest flask of 100 proof bourbon. And a leatherman mut.
Arashi never leaves anywhere without two knifes. a full tang knife, and a large butterfly knife he keeps hidden. He also carries a 10mm tricked out suppressed pistol.
Yuko tends to always carry a beanie, its rare for him to be seen not wearing it
Oh boy is this one a doozey...
Being a prepper, Laffin has a large EDC kit that he sometimes changes up a bit on occasion, but here are the main things he carries IC.
Three or four folding knives (Cold steel medium voyager, Cold steel pocket bushman, Gerber Mini F.A.S.T. Draw, and sometimes a Victorinox Ranger swiss army knife), a woodland camo bandana folded up and tucked into a rear pocket, his wallet, containing his debit card, and photo ID, keys, his smartphone, sometimes a charger and/or headphones, and a flashlight in a belt pouch.
Laffin also wears a digital sports watch on his left wrist, and sometimes also sports a brown braided leather bracelet on his right. He also wears either a scarf, shemagh, novelty dog tag (reading "Zombie Hunter" and sporting a biohazard symbol), a ka-Bar ZK Acheron neck knife in a custom sheath, or a black nylon dog collar around his neck. Sometimes the fox will carry a large blade such as a machete or tomahawk on his belt, and he often carries a fixed blade knife on his belt as well, usually his Cold steel Recon Scout. Often, he additionally carries his .22 caliber Ruger SP101 revolver in a left-handed vertical shoulder holster, with a zombie green speedloader in his pocket, and occasionally also a Savage arms MKII GL rifle with a Bushnell Banner series 3-9x32mm IR scope- though this is less common. Sometimes Laffin wears a backpack that may contain any number of wardrobe or equipment changes, as well as snacks, drinks, sex toys, or art supplies.
Given his mastery of magic and chaotic energies, there's little that Amariithynar needs to actually carry, since he can usually conjure or transmute what he needs at any given moment, and he relies on his draconic scales and shapeshifting nature as a form of defense more than any piece of armor. The only things that he typically will have on his person is his tabard-style loincloth that is velvety-soft and linen-like in consistancy, when he enters the tavern in his anthropomorphic form or shapeshifts into it, and a small pendant shaped like a wizard riding a dragon, holding an orb as black as the midnight sky, speckled with points of light like stars that flash and glint differently depending on the angle it's viewed at. The pendant, or more specifically the orb within the hands of the wizard, acts as an arcane key for quick, easy access back to his demiplane, though it can be reached through other trans-dimensional travelling methods as well such as the portals that the tavern itself uses.
Ginger usually has a bag full of books, a pen, some paper and something to snack on.