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Fantasy Rp - Ruins of Innocence

Started by Draven Alcanis, January 13, 2014, 04:16:29 AM

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Draven Alcanis

A continent shrouded in mists and mysticism, the people of Farium are hesitant of any magick that isn't sourced from the five gods and their priests in the temples.  While the High King hasn't outlawed other forms of magick or their practitioners, there are no formal schools, and most who are well versed in the thaumaturge arts keep to themselves, with only a few in service to nobles scattered across the land.

The Priests look down on those who practice such arts, but rather than openly speak out against those whose powers come from other sources, they keep their preaching and prayers to the benefits of serving the gods and the temples whom represent them.  As much as the commoner's pray to and accept the guidance of the temples, there are those who silently hope and fear the legends of six beings, the Avalar, might be true.

Legends tell of mortals who have either been cursed or blessed by being bound to powerful elemental beings, driven to return balance to the world.  At times they were said to cause mass destruction, turning the very world against the people that lived in castles, nigh unstoppable by armies.  Other legends have them as being saviors and able to protect commoner and king alike from threats mundane and magickal in nature.  Shunned and in some cases silently respected, there is no way to tell how someone will react should they encounter one of the Avalar.

Storyline is simple, choose to be whatever you will.  Avalars seem to be chosen at random, though they only appear when the balance of the world needs to be restored or a threat manifests that requires their abilities to confront.

While some magick users may have familiars, the Avalar's power comes directly from the elemental that bonds with them, giving a measure of control/immunity to that particular force of nature.  The elementals themselves take on a physical form that may or may not include animal traits as well as features that could hint at which primal force they are linked to (the smell of rain and ozone for one linked to the air and storms, small flames and the smell or sulpher, etc.).
The main reason why Avalar's are feared however is due to their ability to merge with the elementals to form a single towering entity, but only at the up most need.

Aside from the average fantasy beings and races, there is a section of the country that is bordered by a ring of cloud shrouded mountains.  Beyond them is a place where wild/primal forces of nature manifest into similar entities.  More than one arrogant king and sorcerer/priest has tried to cage and control them on occasion. 

Let me know your thoughts.
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

Uhmmmmmm.....ok.....who are these gods first off? I may have a character I can use if this goes anywhere though I am not sure what types of magic you speak of. Hmm......seems interesting.

Draven Alcanis

There is one god for each season, each of them also associated with an element and other 'domains' (I was going to leave their creation and idea's/concepts up to players who might have an interest in being a priest or templar knight to one of them.  The fifth one (since there are only four seasons), is considered to be a 'They' rather than an individual.  Tu'alla Deity of spirit, balance, and healing, usually represented as a white golden humanoid figure, left side feminine, right side masculine, ringed with a triple halo representing the mind/body/and spirit respectively.  In Farium, there is also rumor of a sixth god, but the priests are loathed to contemplate such an entity, which might upset the balance of the five.

God or Goddess of Winter (Air)
God or Goddess of Spring (Water)
God or Goddess of Summer (Fire)
God or Goddess of Fall (Earth)
(To be created at a later time or by another person interested in the rp).

The two main magics are those who have a divine/unhallowed link (Priests or warlocks (Those who commune with demons)), arcane (Drawing mana/magick from the world around them or from within).  The primal elemental magics are the most difficult to control, except for the Avalars, though it does take a toll of both the mortals and their elemental companions.

What is your character concept, Cynergi?
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

https://charahub.com/character/173597/Elita-Primrose
An old, old, old character I used to play waaaaay back in the day. I am not too sure where she'd really fit in here though. Not really a Priest nor a Knight. Her basic concept was more towards a "Cleric" type than either of those.

Draven Alcanis

Priests and Clerics are much the same, though the main difference is that one (The priests) usually don't manifest any form of divine magic, or if they do, it is not that strong.  Clerics are those who are gifted or who are earnest in their prayers and the gods have assented to granting their requests.  Most commoners simply use the title priest as meaning either or.

I like the concept of Elita, though her being a Unicorn would make her rare and treasured by the temple (depending on the one she chose to follow) or if she was a wandering cleric.
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

That is basically the "base" version of the character. The original if you will I could probably tweak her a bit. My main fursona could also work though it would take more than a tweaking to make that work being she is a Hybrid species....might just stick with Elita as that would be less work

Draven Alcanis

The choice is yours, but once you have an idea of what you'd like her to be, or if you wish to use your main fursona (or both), let me know and the thread can get started.
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

#7
Name: Elita Primrose
Nickname: Eli (Elly)
Species: Unicorn
Gender: Female
Age: 25 years
Family: Primrose/Thunderhoof
Class: Priestess
Alignment: Good

Physical Description:
Elita is as white a driven snow and stand at 5'6" tall. She weighs a scant 115lbs. She has a very long Rose Pink colored mane that falls down to the base of her tail. Her tail is roughly 1/2 the length of her body and ends in a large tuft of rose pose hair like her mane. The eye color matches her mane and tail tuft exactly. Upon her forehead is a large golden horn about a foot in length and tapers evenly from it's base to the tip. Her hooves are of the same color as the horn. Her entire body is lithe with long,toned/muscular legs.

Backstory:
Elita Primrose is the daughter of Elara Primrose, the Grand Priestess of her herd (tribe), and the Herd Leader, Wynstar Thunderhoof. Her Herd (tribe) is known simply as The Plains Thunderhooves and dwell in the Far Northern Plains' capital of Penny Falls. As such she is often represented as a "Princees" though she openly denies this status and title. Upon the eve of her 21st year her father began to insist the Elita be given the chance to venture out on her own into the world where she would learn of it's ways and of other culltures. This was done against the will of her mother who felt Elita was not yet ready to strike out on her own. Wynstar felt that Elita would better learn how to be "Queen" one day by learning of the world around her and her people as well as strengthen her already impressive magical ability. After much careful consideration Elita decided to stirke out into the world on her father's insistance. This happens on the day of her 22nd year after much preparation and training from both her father and mother.

Strengths/Weaknesses:
Elita is a very strong magic user specializing in healing and defensive/protection spells. her abilities are greatly boosted due to her being a magical creature. She possesses average fighting skill and is comfortable with a long sword. She tends to be weak against Dark/Black magic and cannot attack using her own magic. Elita has slightly below average strength and is not skilled in unarmed combat. She is best suited for support roles.

God/Goddess:
Elita is a Priestess in the service of Karea The Goddess Of Winter (Air)

Draven Alcanis

Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

I was not sure exactly how to create a "god" so I just generalized. I did forget to mention that Karea does have Templar Knights. It is just that they are just not allowed weapons inside the temple buildings. The Temples are sacred ground and mortal blades are strictly forbidden past the thresholds.

Draven Alcanis

ok.  Well Karea is a Goddess of mainly the Wind/Sky and healing.  Are there any other traits that she has?  Other associations that might be linked with the element of air (knowledge, logic, a particular season,  clairvoyance/clairaudiance, a favored weapon her clerics and knights might have, etc)?

are you able to describe her temples as well?  do the architects make use of building materials so that the wind is able to 'sing' or cause other things to happen to make sure Karea's presence is noted by those who enter them?
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

Cynergi

Karea Goddess Of Winter (Air)

Karea is the "first born" daughter of Tu'alla and one of the eldest of the four gods. When she was given chance to choose a form she refused. Karea was a free spirit and wished to remain that way seeing any form she would have chosen as a form of restraint. Upon seeing this Tu'alla became very concerned and angry with her. Karea simply refused to stay put making it very difficult for Tu'alla to give her any form. Karea descended from the heavens to wash across the still barren mold of the world causing such a commotion as she did that inspiration struck Tu'alla. Seeing her move so freely and without limit he created the winds and the skies then giving her absolute domain over them so, in some sense, she was finally given form alongside function. Karea took to her new domain with great joy and reckless abandonment making the skies the deepest Azure and fluffiest clouds she could muster. Seeing this Tu'alla then created all manner of flying creatures to inhabit Karea's lush domain to keep the goddess happy and occupied. Karea is tasked with controlling the changing winds and weather patterns in order to maintain a natural balance in the world. This task is one she does take very seriously even though she tends to make it more of a game than a job.  Her favorite season is winter. This is a time of renewal and rebirth. Karea's loves to whip up the snow and coat the lands in a pure white layer. She takes great pride in making the snowflakes different from one another. Here her presence is the most noticeable as she blankets the lands in a chilly wind whipping up everything from that little nip in the air to glorious blizzards that bury the lands in fresh snow. Sending wintry chill to freeze the lakes and rivers and creating a winery wonderland. Even after she must allow the winter to subside Karea remains ever present in the spring, summer, and autumn seasons blowing warming or cooling breezes and changing the weather pattern in the skies to allow for sun and rain to visit the lands.

Karea (Kar-ee-a) The Goddess Of Winter (Air). Karea is as formless and as infinite as the winds that she holds domain over. She is devout to her followers blessing them with great magic and abilities as long as they remain devoted to her ways. She is just and benevolent and will always make sure you weather the storm. To those who oppose her she is fickle and will take joy in causing all kinds of mayhem and trouble though she often refrains from killing any living creature even if she is very capable of doing so. Karea will never appear in any physical form of her own opting, instead, to channel her presence through her own followers. (usually through a Grand Priestess such as Elita's mother) Her followers must always remain pure of heart and duty carrying her word across the lands. Her priests/priestesses are Healers of great skill and ability. Karea does not allow any form of weapon within the walls of her temples and may well be the only of the Gods to do so. At best she is very enigmatic and sporadic in her methods and ways.

I work in ways deep
Ever present
Always moving
I work in ways dramatic
With thunder and lightning
Sweeping and uprooting
I work in ways subtle
Pushing and prodding
Wearing and tearing
I swirl you and twirl you
I splatter you and scatter you
I shock you and rock you
I clear the way for what is to come
I can be slight or stupendous
Brief or long lasting
Up roaring or uprising
What I can't be is ignored

Temples:
Karea's Temple are often of simple design and there is no real amount of uniformity to them. They are often as sporadic in appearance as the goddess, herself in nature, tends to be. The only similarity in their design is the high archways in the ceiling that allow even the slightest of breezes to whistle or "sing" throughout the temple itself. Because Karea, herself, has no form there are no statues or effigies found inside or outside the temple only simple, elegant symbols that represent the wind in gold outlined with silver are seen on the walls and even up in the high archways. The Temples themselves are often located along the Northern, Southern, Eastern, or Western borders of the city as an example of which ever of the four winds that city/town/village is most associated with. These temples are also often known to have aviaries meant to house flying creatures of all manner. Priests/Priestesses may decorate their temple with wind chimes or even small windmills to make them more recognizable and appealing to the goddess. Weapons, of any form, are strictly forbidden with the walls of any temple. Those who try to sneak weapons in are often met with powerful ward spells that will cast the offender from the temple by transporting them back out. It should be noted that these spells can transport the offender ANYWHERE in the world with any kind of warning though they will never be in any real danger. (Say being transported into a volcano or something will never happen).

Ranks within the temple order:
Follower - these are the worshipers who come to temple seeking wisdom and help from the goddess.

Servant -  Like the Follower. These are worshipers who devote their time and effort into supporting the temple by giving donations and volunteering their time to serve the temple in roles such as Cook, Maid, Stable hands, Bookkeepers, Greeters, etc, etc, etc.

Devout - Serve as Deacons and local spiritual leaders for small villages and settlements. They are responsible for aiding Priests/Priestesses in the day to day task of running a temple.

Pilgrims - The first in the order of Priesthood. Pilgrims are responsible for venturing out into the world to further spread the teachings of the temple to those who have no temple to attend/worship at. They travel far and wide seeking those who wish Karea's blessings.
Priest/Priestess - Leaders of local Temples. They see to the day-to day business of their respective temple and commune daily with Karea for guidance and blessing.

Grand Priests/Priestesses - with the Kingdoms are the world they are the leaders of the largest temples located in the city and they are the overseers of those temple located across an entire kingdom. They mainly act as advisors and spiritual leaders to kings and queens.


Templar Knights:

Clerics - Non-combat members of the Knighthood. They are many healers or serve support roles such a liaisons with the regular city or town garrisons. They usually wear light armors like padded leather and wield maces or even battle axes.

Knights Errant - lowest ranking combative rank. Serving as simple soldiers. They are normally equipped with chain mail or light plate armor that bears Karea's symbol and short swords, long swords, spears, pikes, or other forms of simple weapons. Archers and scouts also fall into this rank as well as Knights Blessed.

Knights Blessed - Like the knights they are soldiers, but higher in rank serving as Sergeants or Garrison Commanders. Equipped with Plate Mail Armor and Shields that bear the symbol of Karea.

Paladins - Officers in the Templar Knights. These are field commanders who operate with garrisons often between several towns or cities.

Guardians -  Highest ranking members of the Templar Knights. They act as Chief Commanding officers for large city garrisons. The wear Heavy Plate armor and can wield any weapon of their choosing. These weapons are blessed by the temples and can have various magic effects bound to them making them powerful. These guys answer only to the Grand Priest/Priestess.





Draven Alcanis

Excellent!.

Here's the main character I'll be using, and then hopefully tomorrow we can get the thread started.

Name: Sethis
Race: Human
Age:  Appears to be 19 years old (Unknown in truth)
Height: 5'7"
Weight: 160 lbs
Build: Slight/athletic
Hair: Pitch black shoulder length.
Eyes: left ice blue, right eye golden with a violet pupil shaped in a starburst pattern.

Clothing: Black dyed leathers and grey wool tunic that have seen better days (torn, somewhat stained and patched in places.  Knee high well worn traveling boots of soft leather, and a deep leather cowl/mantle that he uses to hide his face.

Profession: None
Magick: Avalar (Dark/Void Element)

Personality:  Very quiet and calm, not given to jumping to angry conclusions or assumptions.  Sethis prefers to watch and observe others from the shadows or corners of the room, listening intently to any conversations before making any remarks.  Five years of living on the streets and traveling as a 'vagabond' have made him more than a little distrustful of others; large crowds being the worst, even though its easy to move amongst them without being noticed.  Those who are les fortunate than the average peasant he attempts to help when he can, standing up for them against any who would prey on their misfortune, sometimes with lethal results.

History:  Cannot remember anything before the time he woke up in the burned out remains of a farm.  The timbers were blackened from rot and burns, the farm looking as though it had been abandoned for some time.  The skeletal remains of two adults were also amongst the remains, but without any surviving items worth noting, Sethis's interest was vague at best.  His Avalar companion however made herself aware quickly and also asked that he give the dead a proper burial.  Though a being seemed to be shaped of the starry night sky with eyes of blue fire, Sethis didn't feel fear or unease at her presence or request.

Since then, he's been traveling the roads, living from one day to the next, working briefly on farms and other villages for a supper and warm bed before moving on.  He has no idea of his purpose, or what keeps him moving, only that an unspoken instinct warns of the dangers of remaining in one place for too long.
The few he has helped, directly react with either fear or gratitude (sometimes both) though all refrain from making open mention of the unusual young man when their paths part.

Avalar Companion: Nyxis
Element: Dark/Void
Size: Medium
Appearance:  Serpentine Humanoid.  Lower torso is long slender and snake like, the upper torso resembling that of a humanoid being with slightly feminine characteristics.  The number of tendril like arms seems to vary from one moment to the next (between two and six), each ending in delicate five fingered taloned hands.  The head is slender and angular (somewhat like a raptors) though tapering to a sharper point.  Nyxis's eyes gleam with a cold blue fire, also shifting in number depending on her mood which can be mercurial at best.  Her body seems to be made from a substance taken right from a midnight sky, the outline of which wavers at night, or gathers shadows in brightly lit area's.

If she manifests amongst people in a crowded city or town (because she is bored and wants to see the sights and wonders to be offered), she chooses to appear as a black woman with platinum blond hair tightly braided to her scalp and flowing down to her mid back, and bright blue eyes.  Physical build is somewhat a balance between buxom and athletic, and her clothing is usually scant enough to draw more than a few stares while being functional and accenting her beauty.


Personality:  Ranges from being somewhat of a sultry seductress to a stern mother attitude when she things that Sethis isn't doing what he can to stand up for himself.  She views him as being far too aloof and shy for his own good and her actions sometimes tend to get him in trouble.  Though for all of that, she loves and will do whatever it takes to protect Sethis and keep him safe from harm. 

Abilities: The powers of the void can be chaotic at the best of times, the swirling dark energy from which all else was spawned and created allows Sethis and Nyxis to have a wide variety of options for both combat and everyday life.  Drawing shadows to manifest tools and other items, illusions, and even making portals to move from one place to another are within the realm of what they are capable of.  Most devastating though is their ability to draw out a targets nightmares and make them manifest, causing their own shadows to rise up against them and leave nothing remain of the encounter.
Sethis dislikes using his abilities for combat but can be a most daunting opponent when forced to do so.
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...

HossTheStallion


Draven Alcanis

it is, as long as you are able to post a character concept in this thread and hash things over, I don't see any issue.
Poetry, Thoughts, and Dreams, May all be born on Dragons Wings

There is no Light without Darkness, No Darkness cast without the light.  One must have the other to keep the balance or all becomes for naught...